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authorFlorian Jung <flo@windfisch.org>2015-01-22 21:19:02 +0100
committerFlorian Jung <flo@windfisch.org>2015-01-22 21:19:02 +0100
commita270d81e08bd8a960a9690e46e13f9385a9ffcfe (patch)
treeee56967a6cd28002519df6de81f765077eb093c6
parent6d45dfebd2f0146e42778f9b0195ce788f7384a3 (diff)
replaced hardcoded sizes with defines
-rw-r--r--client2.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/client2.cpp b/client2.cpp
index 8a140e2..f8df74f 100644
--- a/client2.cpp
+++ b/client2.cpp
@@ -21,9 +21,14 @@ using namespace cv;
#define SOCKETPATH "/home/flo/uds_socket"
+#define PX_PER_DEG 16.0
-#define CANVAS_WIDTH 1280
-#define CANVAS_HEIGHT 400
+
+#define PX_PER_DEG_WINDOWSIZE 3
+#define CANVAS_XDEG 450
+#define CANVAS_YDEG 120
+#define CANVAS_WIDTH CANVAS_XDEG*PX_PER_DEG_WINDOWSIZE
+#define CANVAS_HEIGHT CANVAS_YDEG*PX_PER_DEG_WINDOWSIZE
@@ -62,18 +67,17 @@ float vertices[] = {
void calcVerticesRotated(int xshift, int yshift, float angle, float* v)
{
Point2f pt;
- float scale = 0.2;
pt = Point2f( -cos(angle)*1280./2 + sin(angle)*720./2, +sin(angle)*1280./2 + cos(angle)*720./2 );
- v[0]=v[20]=( pt.x + xshift)/CANVAS_WIDTH * scale;
- v[1]=v[21]=( pt.y + yshift)/CANVAS_HEIGHT * scale;
- v[8]=v[12]=(-pt.x + xshift)/CANVAS_WIDTH * scale;
- v[9]=v[13]=(-pt.y + yshift)/CANVAS_HEIGHT * scale;
+ v[0]=v[20]=(float) ( pt.x + xshift) / PX_PER_DEG / CANVAS_XDEG * 2;
+ v[1]=v[21]=(float) ( pt.y + yshift) / PX_PER_DEG / CANVAS_YDEG * 2;
+ v[8]=v[12]=(float) (-pt.x + xshift) / PX_PER_DEG / CANVAS_XDEG * 2;
+ v[9]=v[13]=(float) (-pt.y + yshift) / PX_PER_DEG / CANVAS_YDEG * 2;
pt = Point2f( cos(angle)*1280./2 + sin(angle)*720./2, -sin(angle)*1280./2 + cos(angle)*720./2 );
- v[4] =( pt.x + xshift)/CANVAS_WIDTH * scale;
- v[5] =( pt.y + yshift)/CANVAS_HEIGHT * scale;
- v[16]=(-pt.x + xshift)/CANVAS_WIDTH * scale;
- v[17]=(-pt.y + yshift)/CANVAS_HEIGHT * scale;
+ v[4] =(float) ( pt.x + xshift) / PX_PER_DEG / CANVAS_XDEG * 2;
+ v[5] =(float) ( pt.y + yshift)/ PX_PER_DEG / CANVAS_YDEG * 2;
+ v[16]=(float) (-pt.x + xshift)/ PX_PER_DEG / CANVAS_XDEG * 2;
+ v[17]=(float) (-pt.y + yshift) / PX_PER_DEG / CANVAS_YDEG * 2;
}